using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace LS.Setting
{
    public partial class ApplicationSetting
    {
        public abstract class SettingBase
        {
            /// <summary>
            /// 是否有值被修改
            /// </summary>
            public abstract bool IsValueChanged { get; }

            /// <summary>
            /// 保存设置
            /// </summary>
            public abstract void Save();

            /// <summary>
            /// 加载设置
            /// </summary>
            public abstract void Load();
        }
    }
}
